Welcome! My name is Nils, and this site is a tiny subset of my world.
I am currently based in Copenhagen, where I work as a programmer at Valtech and do freelance music and sound work from time to time.
This site contains a small sample of finished things I have been working on - feel free to check it out!
In April 2013, I completed my masters degree in Game Design at the IT University of Copenhagen. My thesis, titled "Audioverdrive: Exploring bidirectional relationships between music and game", is a study in ways to couple music and game, the primary focus being on elevating the music into more than an aesthetic component of the combined experience.
I created a mapping software that allowed me to use Ableton Live as a game-scripting tool, dictating the behaviour of a simple space-shooter game I made for the iPad.
The video above shows my results from working with these tools during the final phase of the thesis.
Ableton also did a short interview with me, where I elaborate a bit. If you want to try out the software, or have some awesome suggestions, don't hesitate to send me an email!
The written part of the thesis offers an analysis of various music implementation strategies in existing games, and places my own work in context with them. It also offers more details on the technical setup. You are welcome to check it out here.
Tokt is an animated short film that is part of a currently ongoing educational exhibit at Bergen Sjøfartsmuseum (the seafarers museum in Bergen, Norway).
The film shows and explains various scenarios from the viking era in a classy and artful tone. It was concieved, directed and animated by Raindog Studios, while I composed and produced the soundtrack. The guitars are played and recorded by my good friend Edvard Førre Erfjord.
Torjus Førre Erfjord, Edvard Førre Erjord and me have been making music and playing concerts together since 2008 in the sci-fi synth rock band Ultra Sheriff.
Our current website is probably one of my stranger ideas. I happen to like it alot. Feel free to disagree.
I am currently working on the soundtrack for Fractured Skyline, a smartphone game in development for iOS. It is a cyberpunk empire building strategy card game that uses geolocation to generate a procedural environment around the player.
The cinematic trailer gives a pretty good impression of what kind of mood the game is aiming for, and the direction I am taking the music.